9/26/2023 0 Comments X plane v 9.0This is really nicely explained in the first link I shared above. This can further be adjusted with normal maps that include specular maps in the blue channel. GLOBAL_specular 1Īdding GLOBAL_specular 1.0 to the header of the OBJ file will make all exported objects 100% shiny (or in other words 0% rough). The AC3D plugin always seems to export that line by default. In a nutshell, we want to add two magical lines to the header of the OBJs: NORMAL_METALNESS GLOBAL_specular 1 NORMAL_METALNESSĪdding NORMAL_METALLNESS to the header of the OBJ will enable the rendering of metallic surfaces in X-Plane. Substance Painter does this automatically when using the X-Plane Export config. In other words, how to make sure the specular and metallic channels are being applied correctly.įirst of all, this is after you’ve already created a normal texture that contains the specular map in the alpha channel and the metallic map in it’s blue channel. You can check my version XCRAFTS_AC3D_ TUTORIAL_CHECKPOINT_ 2.acħ.2 How to make objects shiny/reflective and metallic in X-Plane Simply select it in Object Select mode, and hit DEL. Now that our cubes are in the group, let’s delete the second one we created. Here change “group” to “ Test Cube Group” (or whatever you want)ħ. Right-click on the group in the Hierarchy view > Edit Name/Data. If you have a group_B inside of group_A, you won’t be able to rename group_B using Option 1), because the Object Name window will always display the first group (parent one) of the hierarchy, so that is why I am mentioning this Option 2) as well. In more complicated setups, you will have groups inside other groups. Option 2) Through the Object Name/Data window Here change “group” to “ Test Cube Group” (or whatever you want). Once the group is selected, you can rename it in the lower left side panel of AC3D under Object Name. Renaming the group: (this also works for renaming objects!)Įnter the Group Select mode (hit “ g” on your keyboard), and then select both boxes either in the viewport or in the hierarchy view.
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